INTERACTIVE MATERIALITY

Planny is a plannig’s toolkit which helps children with autism at primary education to plan their own Design Based Learning (DBL) activity. A DBL activity can be very chaotic and unstructured. In particular, children with autism are not good in handling chaotic and unstructured situations. Planny helps to bring the structure back and supports children in working independently.

 

Every color on the toolkit represents a step of the process, e.g. doing research, coming up with solutions and creating a solution. For each step two different exercises are given. Together the children can decide which exercise they perform. In this way, they learn to make agreements and to plan an activity. Above all, they can create their own and unique design process.

 

Feb. 2016 - June 2016 | 1 student

Interactive materials consists of a combination between inherent material properties and smart materials. Inherent material properties are the properties a material already has. Smart materials are materials that have sensing and actuating properties.

 

The interactive material developed in this course, represents the notion ‘History of Use’: a visible history of use which creates a greater sense of familiarity and personality towards the user. The final material, which is based on the ‘History of Use’ notion, is designed to be used as part of multi-sensory therapy, which is meant for people suffering from dementia. The final material is used in a cushion that can be placed on the lap of a person with dementia. The goal of the material is to engage the user and stimulate the user’s brain by triggering varying senses, including vision and touch, in different ways.

LEARNING POINTS

TYPE
Elective
Interactive Materiality
 
TOGETHER WITH
Thilly Coppelmans
Tim Treurniet
Vera Smoor
PERIOD
Feb. 2017
April 2017
 
DELIVERABLES
Report
Process
Reflection

Copyright © 2018. Daborah Pulles.